﻿using UnityEngine;
using System.Collections;

public class Spider : Enemy
{
	protected override void Start () 
	{
		base.Start();
	}

	protected override void Update () 
	{
		base.Update();
	}

	#region PUBLIC Methods
	#endregion

	// Draw Bounds Wireframe when selected in the scene
	//void OnDrawGizmosSelected() {
	//	Vector3 center = renderer.bounds.center;
	//	float radius = renderer.bounds.extents.magnitude;
	//	Gizmos.color = Color.white;
	//	Gizmos.DrawWireSphere(center, radius);
	//}
}
